UI/UX Design & Prototyping

Wireframes, visual design, and a clickable prototype — so the build starts from something agreed, not a guess.

Design

Design before code. I take a rough idea or an existing site and turn it into wireframes, a visual direction, and a prototype you can click through — so everyone signs off on the same thing before a line of build code is written.

What you get

  • Low-fidelity wireframes for every key page and state
  • A visual design direction: type scale, colour, spacing, components
  • High-fidelity mockups of the main pages (desktop + mobile)
  • A clickable prototype (Figma) covering the primary user flows
  • A short usability pass — 3–5 people clicking through, notes back to you
  • Design tokens and a component inventory the build can be handed straight into

Wireframes first, pixels later

Wireframes settle structure and priority — what goes where and why — without anyone getting attached to a colour. Once the skeleton is agreed, the visual pass is fast because the hard decisions are already made.

A prototype you can actually click

Static mockups hide interaction problems. A linked prototype surfaces them while they are still cheap to fix, and doubles as the spec the build works from.

Handoff that a developer can use

You get tokens (colour, type, spacing as named values), a component list, and redlined states — not just a picture. If I am also doing the build, this feeds straight in; if your team builds it, they are not guessing.

FAQ

Have a project in mind?

Tell me what you are building. You get a scoping call and a fixed quote — no obligation.